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- initEnemyBase(15, 0, 5, 30, 100, 74, 100, 1, 15)
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- loadEnemyPart(15, 0, 37, 50, 0, 0, enemy\fighter2.bmp, enemy\fighter2o.bmp, 0, 0, enemy\fighter2_damaged.bmp, enemy\fighter2o.bmp, 0, 0, 40, 1)
- loadEnemyPart(15, 1, 37, 50, 37, 0, enemy\fighter2.bmp, enemy\fighter2o.bmp, 37, 0, enemy\fighter2_damaged.bmp, enemy\fighter2o.bmp, 37, 0, 40, 1)
- loadEnemyPart(15, 2, 64, 50, 5, 50, enemy\fighter2.bmp, enemy\fighter2o.bmp, 5, 50, enemy\fighter2_damaged.bmp, enemy\fighter2o.bmp, 5, 50, 40, 1)
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- assignEngine(15, 28, -23, sprite\engine\engineCompbR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.7, 0.8)
- assignEngine(15, 11, 32, sprite\engine\engineCompR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.4, 0.5)
- assignEngine(15, 51, 32, sprite\engine\engineCompR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.4, 0.5)
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- loadEnemyPartShadow(15, 0, enemy\black.bmp, enemy\fighter2o_shadow.bmp, 0, 0, enemy\black.bmp, enemy\fighter2o_shadow.bmp, 0, 0)
- loadEnemyPartShadow(15, 1, enemy\black.bmp, enemy\fighter2o_shadow.bmp, 37, 0, enemy\black.bmp, enemy\fighter2o_shadow.bmp, 37, 0)
- loadEnemyPartShadow(15, 2, enemy\black.bmp, enemy\fighter2o_shadow.bmp, 5, 50, enemy\black.bmp, enemy\fighter2o_shadow.bmp, 5, 50)
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- enemyTurret(15, 34, 26, enemy\tur2.bmp, enemy\tur2o.bmp, 0, 0, 59, 59, 1, 1, 12);
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- enemyHitPoint(15, 0, 0, 0);
- enemyHitPoint(15, 1, 0, 100);
- enemyHitPoint(15, 2, 74, 0);
- enemyHitPoint(15, 3, 74, 100);
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- assignExplosion(15, 10, 1;8;6, 1, 2, 30, 50, 40, 60)
- assignExplosion(15, 0, 4;2;3, 2, 2, 25, 45, 10, 40)
- assignExplosion(15, 1, 4;2;3, 2, 2, 25, 45, 10, 40)
- assignExplosion(15, 2, 4;2;3, 2, 2, 10, 80, 5, 30)
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